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NPC Generator

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Advanced [show]


Xappan Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large green jacket. His chestnut hair, when down, is lengthy. His white unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his daughter; and he's looking for his big break

Ideals: Athletic. Flaws: Disease, Ugly. Bonds: Adventurer, Family. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Xappan Instinct, Male Tiefling Commoner 2
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 900 sp.


Social Check DCs


Cloak In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered scimitar and tarnished mace as well. His gray fur is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Poor. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Cloak In Woods, Male Tabaxi Rogue 1
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 3 (-4)12 (+1) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Jocelyn Dayton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears his red hair down. His green eyes peer out from beneath his top brown hat.

Personality: Confrontational and typically high on some drug or another. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he is greedy

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Rich, Family. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Jocelyn Dayton, Male Human Bard 2
Medium (5'6") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)13 (+1) 15 (+2)3 (-4)
Skills Deception -2, Performance -2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: Obsidian (7 gp). Deep blue spinel (300 gp).


Social Check DCs


Patrick Walpole, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. His chestnut hair is greasy and uncared for. His brown eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can't help but pocket interesting objects he comes across

History: Patrick was born in the north. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Persistence. Flaws: Ugly, Secretive, Antagonistic. Bonds: Criminal record. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Patrick Walpole, Male Human Aristocrat 2
Medium (6'5") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Nature +2, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 50 pp.


Social Check DCs

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