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NPC Generator

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Advanced [show]


Dynamic In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a pastel costume with the symbols of his god on his torso. His fur is cut close to his head. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Dynamic was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: He's repulsed by the PC; and to unite with his sister

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Dynamic In the Wind, Male Tabaxi Cleric 2
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)3 (-4) 16 (+3)13 (+1)
Skills Insight +5, Religion -2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Azurite (11 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Maynild Yorke, Female Human [Permalink]

Personal [hide]

Description: Standing 5'3", this woman wears skinny pants and wears a grey and brown robe with the hood down. Her white hair is drawn into a tight pony tail with a rose scrunchie. She wears a mask on her face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She believes the world needs to unite to get rid of gnolls once and for all.

History: Born in the west to a Bellfounder, Maynild learned a great deal about her father's area of expertise. She found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to get laid; and she's in love

Ideals: Athletic. Bonds: Enemies, Job, Adventurer, Has a crush. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Maynild Yorke, Female Human Sorcerer 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)9 (-1) 8 (-1)9 (-1)
Skills History +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Windy Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a brown suit. He has a moderate pudge and is not very fit. His orange fur is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic, Persistence. Flaws: Fearful. Bonds: Military, Religious. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Windy Timber, Male Tabaxi Rogue 1
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 8 (-1)6 (-2) 6 (-2)10 (+0)
Skills Medicine +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Ahinar Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a violet wide-brimmed hat and violet clothes. Her auburn hair is cut short with large spiked bangs in the front. Her violet unseeing eyes seem to look past you.

Personality: She will rave to anyone who will listen. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has comitted a past crime that haunts her to this day; and she has a rivalry with the church that dominates her actions

Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Religious, Adventurer, Criminal record. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Ahinar Floshem, Female Half-Elf Rogue 1
Medium (5'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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