Hobart Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a white tunic with black highlights, and long brown pants that bunch up around his shoes. His hair is long and brown with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His eyes are a pleasant gray.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of western immigrants he idolized his mother. He was taken as a slave by a traveling circus and forced to perform He was granted necromantic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and revenge
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Slave, Enemies. Occupation: Detective
Voice: Shortens vowels
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Abyssal, Aquan, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +0
Possessions: Iolite (30 gp).
Osah Idea, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a small hat to hide her balding. Her white eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in a small desert village. Osah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Insomniac, Disease. Bonds: Adventurer, Nature. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp. Malachite (7 gp).
Veloptima Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. With bright brown hair. Her eyes are amber and catlike.
Personality: She is calm most of the time but flees social interaction. She has a minor phobia of water and hates getting wet.
History: She got into the Ploughman business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. Some 10 years later her spouse died after the birth of her son. Heartbroken, Veloptima never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She has money and likes to spend it; and sabotage a competitor
Flaws: Shy, Fearful. Bonds: Rich, Attractive, Job, In love. Occupation: Ploughman
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp. 1 Masterwork Common Melee.
Purah Luck, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is dressed in a clean black cloak covering her clean studded leather. Her black hair is still thick. Her eyes are a pleasant gold.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: She was born several months after her father was called into army service. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has achieved small success as a Sage.
Motivation: Sabotage a competitor.
Flaws: Ugly. Bonds: Poor, Job, Enemies, Military. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 390 gp.
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