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NPC Generator

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Advanced [show]


Verin Flaw, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 6'4". She tends to wear a large black jacket. Her white hair is slicked back into a classic pompadour. She wears an eyepatch.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Laborer arts, while her mother instructed her in etiquette, music and courtly manner. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to have a good time and be beloved; and she is greedy

Ideals: Impeccable, Optimist. Flaws: Ugly, Fearful, Shy. Bonds: Rich. Occupation: Laborer

Voice: High pitched and raspy

Attributes [hide]

Verin Flaw, Female Tiefling Cleric 1
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)7 (-2) 15 (+2)18 (+4)
Skills Arcana +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 5000 cp.


Social Check DCs


Mehen Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'8" and wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His right leg appears badly burned and disfigured. He keeps his rusty crest in a pixie cut. His red eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born at the edge of vast mountains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Gifted, Optimist. Bonds: Nature, Criminal record. Occupation: Bowyer

Voice: Sounds elderly

Attributes [hide]

Mehen Bhenkumbyrznaax, Male Dragonborn Barbarian 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 6 (-2)8 (-1) 12 (+1)11 (+0)
Skills Athletics +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Ombul Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many brown ritualistic tattoos. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his warhammer. He wears a top hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the east. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the east. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He inherited the family business which he has now maintained for 4 years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Pacifist. Bonds: Job, Poor, Criminal record. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Ombul Nimblefingers, Male Halfling Cleric 2
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 60 gp. 2 Alchemist’s fire.


Social Check DCs


Stannor Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is typically in his Stableman uniform. His golden hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invites people to come help in his community garden.

History: The child of a Barrister, who enjoyed hunting, Stannor was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Nature. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Stannor Goldfound, Male Halfling Adept 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 7 (-2)5 (-3) 13 (+1)7 (-2)
Skills Insight +3, Investigation -1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 7000 cp. 1 Masterwork manacles.


Social Check DCs

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