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NPC Generator

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Advanced [show]


Ernest Halsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He typically wears brown cloth garments or leather armor. He wears his hair in dreadlocks. His half smiles and brown eyes are beguiling and draw you in.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is obsessed with his god.

History: He got into the Bellfounder business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He now owns his own business.

Motivation: His religion dominates his actions; and to end his boredom

Flaws: Mundane. Bonds: Attractive, Religious, Job. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Halsey, Male Human Aristocrat 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)8 (-1) 7 (-2)13 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. Iolite (30 gp).


Social Check DCs


Krimmon Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this man wears a red collared shirt and pastel pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a blonde handlebar mustache and slicked back blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A true patriot, Krimmon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a wizard, Krimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Krimmon was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and further expansion of business

Flaws: Insomniac, Antagonistic. Bonds: Job, Military, Mentor. Occupation: Slave Trader

Voice: Speaks with back of mouth

Attributes [hide]

Krimmon Brushgather, Male Halfling Bard 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)12 (+1) 8 (-1)13 (+1)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 140 gp. Tourmaline (120 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Xappan Random, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems, and is pretty ugly. His red hair is long and unkept. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small mountains village. Xappan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Rich, Religious, Nature. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Xappan Random, Male Tiefling Adept 3
Medium (5'2") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 90 pp. An abacus with copper, silver and gold markers (50 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Moon Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears suspenders and brown workpants. Her shirt is yellow, and she wears a heavy brown leather apron most of the time. She has red fur. This green eyed southerner is not easily forgotten.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is an amazing painter.

History: Moon was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Like her mother and her brother before her, after school she went straight into learning to become a Merchant. She has achieved small success as a Merchant.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Moon Fang, Female Tabaxi Sorcerer 2
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)16 (+3) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee -2 / 1d6-4, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 130 gp.


Social Check DCs

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