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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shifting Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'5". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a kukri. He keeps his brown fur in a pixie cut. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.

History: He got into the Cook business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Professionalism. Flaws: Shy, PTSD. Bonds: Attractive, Job, Family. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Shifting Wind, Male Tabaxi Warrior 2
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)9 (-1) 4 (-3)17 (+3)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs


Ermina Bentley, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is tall, broad shouldered and powerfully built. She wears her brown hair down. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and money/treasure

Ideals: Joker, Logical. Flaws: Shy, Disease. Bonds: Rich. Occupation: Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Ermina Bentley, Female Human Expert 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 8 (-1)11 (+0) 10 (+0)6 (-2)
Skills Perception +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 1000 cp.


Social Check DCs


Anverth Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a Stetson hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of eastern immigrants he idolized his mother. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Anverth began to lead the lost caravan. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Anverth Boondiggles, Male Gnome Paladin 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)8 (-1) 13 (+1)7 (-2)
Skills Intimidation +0, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 150 gp. 1 Small steel mirror.


Social Check DCs


Rosalind Hale, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a brown cloak and cross-gartered blue stockings. Her hair is long and blonde with streaks of red, and is pulled back with small brown clips. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Animals are drawn to her, and she is able to talk to them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father had invested heavily in several trade routes and wanted her to inherit them. She was granted necromantic powers by her dying brother.

Motivation: To clean up the streets; and wants to work out more often

Ideals: Athletic, Joker, Gifted. Bonds: Rich, Guardian. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Rosalind Hale, Female Human Rogue 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 15 (+2)15 (+2) 16 (+3)9 (-1)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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