Silent Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She has done her best to style her yellow fur to look like a famous performer. Her eyes are likewise hazel.
Personality: Prone to second guessing herself, she comes off as nervous. She invites people to come help in her community garden.
History: The child of northern immigrants she idolized her mother. Silent was born on a far northern island where she grew up under the tutelage of her mother, an expert Sage. She inherited the family business which she has now maintained for 10 years.
Motivation: She'd like to take her coworkers down a peg; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Immigrant, Job. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 7 (-2) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 110 gp. Rock crystal (30 gp). 1 Banded mail.
Nogu Hadley, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is always cut to a buzz. Her brown eyes are passionate and lively.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She takes great joy in being the best Interpreter in town.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Like her mother and her sister before her, after school she went straight into learning to become a Interpreter. She has drifted from career to career and currently works as a Interpreter.
Motivation: To be a Laborer again.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 7 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 pp.
Orsik Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'4", this man wears a brown collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is brown and curly. His blue eyes are passionate and lively.
Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Orsik hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now travels the world, in search of power and loot.
Motivation: He has comitted a past crime that haunts him to this day; and several ex partners dislike his way of doing things and want revenge
Flaws: Impulsive, Ugly. Bonds: Enemies, Adventurer, Criminal record. Occupation: Performer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp.
Trey Ashton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. This violet eyed southerner is not easily forgotten.
Personality: He will rave to anyone who will listen. He can't help but pocket interesting objects he comes across
History: Trey was born with his father's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Trey managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: To get a good night's sleep; and he is a bit of a kleptomaniac
Flaws: Insane, Insomniac. Bonds: Criminal record, Attractive, Rich. Occupation: Brewer
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Brass mug with jade inlays (200 gp). 1 Smokesticks.
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