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NPC Generator

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Advanced [show]


Matilda Shirley, Female Human [Permalink]

Personal [hide]

Description: This southern woman has the majority of her body covered in plate. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. She has a tattooed face.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Animals are drawn to her, and she is able to talk to them.

History: Gifted from a young age, Matilda studied abroad. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted druidic powers by her dying sister.

Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Bonds: Poor, Immigrant, Attractive. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Matilda Shirley, Female Human Barbarian 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 60 gp.


Social Check DCs


Einkil Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. His moppish brown hair is in a traditional bowl cut. His violet eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Einkil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls

Bonds: Attractive, Religious, Military, Nature, Enemies. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Einkil Bloodkith, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)5 (-3) 7 (-2)5 (-3)
Skills Acrobatics +2, Investigation -1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Zook Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce violet eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his painting dream.

Motivation: He has decided he is irredeemable; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical, Artistic. Bonds: Rich, Criminal record. Occupation: Courier

Voice: Cold and demanding tone

Attributes [hide]

Zook Sympony, Male Gnome Paladin 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)8 (-1) 9 (-1)8 (-1)
Skills Persuasion +1, Religion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Whurdred Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears grey leather gloves, a grey jacket, and tight pants. She wears her black hair down. Her face is scarred and worn.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Whurdred was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.

Motivation: To reunite with her absent father.

Ideals: Opinionated. Flaws: Ugly, Secretive. Bonds: Poor, Family. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Whurdred Dankil, Female Dwarf Druid 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)5 (-3) 14 (+2)10 (+0)
Skills Performance +2, Religion -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 sp. Amber (130 gp).


Social Check DCs

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