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NPC Generator

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Advanced [show]


Skog Darlington, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male wears a black shirt with thin red vertical stripes and brown pants. He is tall, broad shouldered and powerfully built. His golden hair is slicked back into a classic pompadour. He has a dull look in his amber eyes.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful wizard made him what he is. Skog abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Hedonist. Bonds: Mentor, Adventurer, Rich. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Skog Darlington, Male Half-Orc Rogue 1
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)4 (-3) 13 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 80 gp.


Social Check DCs


Windy In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a faded coat and loose pants complete with broad hat. Her fur is cut close to her head. Her copper eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Windy and her spouse have recently divorced.

Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Immigrant, Mentor, Religious. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Windy In the Storm, Female Tabaxi Commoner 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)13 (+1) 15 (+2)7 (-2)
Skills Religion +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 500 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Bertram Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears yellow trousers with green and black striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. His black hair is lengthy and is close to two feet long. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His mother raised him in a mountain cabin. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Nature, Enemies. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Bertram Hildenman, Male Half-Elf Expert 1
Medium (5'10") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Goroth Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his brown hair well, parting it to the right. His green eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Gifted, Fighting. Flaws: Antagonistic. Bonds: Poor. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Goroth Beckwith, Male Half-Orc Barbarian 2
Medium (6'7") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)6 (-2) 11 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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