Silgre Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times, and carries nunchakus. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She loves telling others what to do and how they should feel about things. She is obsessed with her god.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father was a soldier and died while she was still young. Silgre was left her father's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silgre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting, Opinionated. Bonds: Attractive, Religious, Military. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 3 (-4) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp. Eye agate (13 gp).
Kyle Blythe, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His blonde hair is knotted and matted. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of southern immigrants he idolized his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. He moves from town to town, unable to find a place to settle.
Motivation: He's attracted to the PC; and wants a kiss
Flaws: Insane, Impulsive. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 60 gp. Sardonyx (40 gp). Brown-green garnet (60 gp). Red garnet (60 gp).
Seddit Hurt, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears very tight pants and wife beaters, though occasionally she sports a black coat. She wears a colorful flower in her blue hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of herself, she believes she is the best Fletcher born in the past three hundred years. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fletcher arts, while her mother instructed her in etiquette, music and courtly manner. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now owns her own business.
Motivation: Further expansion of business; and she is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 5 (-3) | 8 (-1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
Possessions: 5000 cp.
Darrak Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown vest and prefers blue and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. His ears are large.
Personality: He is a hateful person. He taunts others and blames them for his problems. Darrak is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the south, but his parents moved at a very young age to the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Darrak and his spouse have recently divorced.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant, Criminal record. Occupation: Healer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +0
Possessions: 20 gp. Chrysoberyl (60 gp).
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