Frug Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This northern man dresses in tan turtlenecks beneath a yellow coat with brown slacks. His clothes are grease stained in places. He wears his brown hair up. His gray eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and a deep hatred of gnolls
Flaws: Forgetful, Disease. Bonds: Poor, Immigrant, Enemies. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 7 (-2) | 9 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Just what you see.
Nija Glee, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a black shirt with thin tan vertical stripes and green pants. She has red hair. She is baby faced.
Personality: Eccentric and domineering, Nija will drive conversation. She also has developed a complete distrust of the Navigator profession.
History: Nija was born with her mother's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is searching for what she claims is her rightful reward.
Motivation: Wants to open a new tavern; and doesn't want to be a fortune-teller and was forced into it by her family
Ideals: Extrovert. Bonds: Job, Attractive, Adventurer, Family. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Margery Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears long strands of jet and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her blonde hair in a flapper bob. She wears round tiny glasses practically rammed into her face.
Personality: She loves telling others what to do and how they should feel about things. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Margery was born the youngest of three triplets. She helped her mother out around the business and became quite the natural. She has worked as a Adventurer like her mother before her.
Motivation: She seems to be bored by most things; and wants to raise her children well
Ideals: Opinionated. Flaws: Mundane. Bonds: Rich, Family, Job. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork studded leather.
Spear Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He sports a flattop fur cut. He wears a mask on his face.
Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: A deep hatred of brigands; and to reunite with his old friends
Ideals: Gifted, Fighting. Bonds: Attractive, Adventurer, Enemies. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2200 sp. 1 Half-Plate. 1 Half-Plate.
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