Nadarr Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green shirt with thin black vertical stripes and brown pants. He carries a battered pickaxe and tarnished rapier as well. His crest is silver and curly. He has a dull look in his gold eyes.
Personality: He has a massive crush on the younger sibling of the Shepherd who has hired him part-time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He comes from a rich eastern family. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Bonds: Has a crush, Criminal record, Rich. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 700 sp. Pink pearl (150 gp). 1 Masterwork studded leather.
Oblar Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oblar took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many giants want him driven away; and he wants revenge against giants
Flaws: Ugly, Impulsive. Bonds: Enemies, Immigrant, Nature. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp.
Oppah Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This woman tends to wear a large blue jacket. She has a penchant for wearing a ring with an oversized amber on her left hand. With bright blonde hair. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She feeds upon the attention of others.
History: When she was but 4 years old her parents immigrated from the north. She helped her father out around the business and became quite the natural. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her religion dominates her actions; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Bonds: Rich, Attractive, Job, Immigrant, Religious. Occupation: Farmer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Black velvet mask with numerous citrines (140 gp). 1 Masterwork Common Ranged Weapon.
Ootah Abram, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of pickaxes on her belt, each one with a sapphire on the hilt. Her hair is auburn and curly. She wears large thick round spectacles.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west to a Masseuse, Ootah learned a great deal about her mother's area of expertise. Her childhood dream was to be a Tailor, but she was a colossal failure. She became a Masseuse soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a tailor again
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Rich, Job. Occupation: Masseuse
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 3000 cp. Amber (70 gp). 1 Darkwood Buckler.
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