Bardryn Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears dark leathers with embroidery. Her tied-back hair is brown. She wears large thick round spectacles.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is able to make almost anything out of random pieces of junk.
History: She was born blind and as such lacked many opportunities for work. Brilliant and gifted she never wanted to apply herself. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Junk Dealer
Voice: Excited and jittery
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 6
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 3 (-4) | 10 (+0) | 18 (+4) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Sylvan, Gnoll, Infernal
Attacks Melee +5 / 1d4+3, Ranged -2 / 1d4-4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: A miniature golden chest with tiny emeralds lining the top (50 gp).
Dalgal Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His blue unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and to clean up the streets
Ideals: Pacifist, Gifted. Flaws: Disease. Bonds: Guardian, Attractive. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp.
Adelaide Eastaughffe, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is kept up in a ponytail inside a deerstalker hat. She has a dull look in her amber eyes.
Personality: Cocky and sure of herself, she believes she is the best Healer born in the past three hundred years. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She became a Healer soon after.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Healer
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 sp.
Therai Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a large black jacket. His purple hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality.
Ideals: Joker. Flaws: Disease. Bonds: Poor, Adventurer, Religious. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
Possessions: 140 gp.
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