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NPC Generator

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Advanced [show]


Moon Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His cinnamon fur is knotted and matted. His hazel unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Moon was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Adventurer, Family. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Moon Shoe, Male Tabaxi Cleric 1
Medium (6'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 9 (-1)18 (+4)
Skills Investigation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beatrice Merton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She likes to wear ponchos typically of a light brown in addition to tight pants. Her black hair is heavily combed to the left. She has several tiny ruby earrings on each ear.

Personality: She acts crazy and hedonistic. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a brothel owner, Beatrice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has recently gotten a pet goose that steals things from people.

Motivation: Dwarven compassion; and she is greedy

Flaws: Hedonist, PTSD, Racist. Bonds: Rich, Criminal record, Mentor. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Beatrice Merton, Female Human Rogue 2
Medium (5'6") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 9 (-1)10 (+0) 17 (+3)13 (+1)
Skills Religion +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 320 gp.


Social Check DCs


Ghaliver Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. He has no hair. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered singing. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family, Military. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Ghaliver Warmwater, Male Halfling Adept 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)17 (+3) 8 (-1)7 (-2)
Skills Arcana +5, Athletics +3
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Druidic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Sardonyx (40 gp).


Social Check DCs


Three Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and typically wears brown cloth garments or leather armor. Her gray fur is smooth and relatively long. Her fair skin shows little sign of her aristocratic breeding.

Personality: Overbrimming with self-confidence, Three isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She does not believe in violence as a means to an end. She is a dedicated Apothecary but believes her peers are too gung-ho.

History: She was born in the south. Her father was very strict, and drilled into her lessons on being the perfect lady. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Athletic, Impeccable, Pacifist. Bonds: Attractive, Immigrant. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Three Prim Posies, Female Tabaxi Aristocrat 2
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 12 (+1)8 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 6000 cp. Blue quartz (7 gp). Deep green spinel (40 gp). Malachite (7 gp). 1 Masterwork Common Melee.


Social Check DCs

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