Gorbundus Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, green, dusty cloak. He has done his best to style his black crest to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Further he is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a slaver, Gorbundus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Dragonborn Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist. Flaws: Insane, Addict. Bonds: Mentor, Adventurer, Criminal record. Occupation: Locksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 6 (-2) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 140 gp. 1 Masterwork Heavy steel shield.
Halimath Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly white, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. After months of barely getting by, Halimath managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable
Ideals: Passionate, Professionalism, Optimist. Bonds: Rich, Nature, Criminal record. Occupation: Junk Dealer
Voice: Boston accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 110 gp.
Rosalind Langdon, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. She wears a colorful flower in her golden hair. Her green eyes peer out from beneath her broad grey hat.
Personality: A skeptical and narcissistic woman, Rosalind's first love is herself. Her second love is also herself. She believes the world needs to unite to get rid of illithids once and for all.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Enemies, Poor. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 5 (-3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 3 Antitoxin.
Senteq Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with top hat. He is muscular with a powerful set of arms. He wears a top hat to cover his moderate length red hair. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Senteq hails from a village terrorized by orcs. After coming to the age of reason, Senteq took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Retire the richest man in the east; and someone believes him a fraud
Ideals: Joker, Gifted, Entrepeneur. Bonds: Enemies, Guardian. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 6 (-2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
