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NPC Generator

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Advanced [show]


Hobart Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is always cut to a buzz. He has gleaming, smiling blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.

History: Hobart was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: To be a Merchant again.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Insane. Bonds: Job. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Hobart Cherrycheeks, Male Halfling Wizard 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)9 (-1) 13 (+1)8 (-1)
Skills Acrobatics +0, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Euphemia Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. She has shaved her head bald. She has a dull look in her green eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Around other people she will do her best to conceal her emotions and appear jolly.

History: Euphemia was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Criminal record. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Euphemia Hogcollar, Female Halfling Rogue 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)13 (+1) 12 (+1)5 (-3)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1800 sp. 1 Chain shirt.


Social Check DCs


Gale Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His fur is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east to a Bellfounder, Gale learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Gale Mirror, Male Tabaxi Ranger 1
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 7 (-2)4 (-3) 11 (+0)16 (+3)
Skills Investigation -1, Religion -1
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1000 cp. Red spinel (130 gp).


Social Check DCs


Dagger Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His cinnamon fur is thinning but still full. His fierce yellow eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.

History: He got into the Miner business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: To be a Sage again; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Addict. Bonds: Poor, Immigrant, Job. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Dagger Shoe, Male Tabaxi Warlock 2
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 14 (+2)7 (-2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1300 sp.


Social Check DCs

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