Vapula Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing the road beaten gear of a warrior. Her purple hair is long and unkept. She has a dull look in her red eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She would like to get married and retire; and to get a good night's sleep
Ideals: Fighting, Athletic. Flaws: Ugly, Disease, Insomniac. Bonds: Has a crush. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Myria Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. Her head has been shaved. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Bather hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and she is content
Ideals: Joker. Flaws: Ugly, Insane, Mundane. Bonds: Poor. Occupation: Bather
Voice: Whispers
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 12 (+1) | 12 (+1) | 3 (-4) | 9 (-1) |
Senses Passive Perception 6
Languages Common, Halfling, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 3000 cp.
Serpent Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a long, brown cloak. She has wavy red fur. She has a tattooed face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Serpent was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Serpent's father didn't care for her much, and the feeling was mutual. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: An old rival family wants her found; and regain custody of her son
Flaws: Shy, Antagonistic, Disease. Bonds: Slave, Family. Occupation: Carter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 7 (-2) | 4 (-3) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 120 gp.
Kilia Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a brown tunic with violet highlights, and long black pants that bunch up around her shoes. She wears her hair in dreadlocks. She wears large thick round spectacles.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is able to make almost anything out of random pieces of junk.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was a mechanic, and taught her how to fix just about anything. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A rival would like her out of the picture; and sabotage a competitor
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Criminal record, Adventurer, Job. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
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