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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alice Colton, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is well dressed, but even with her fine clothing she looks run-down. She has wavy white hair. She wears crescent spectacles with a black brim.

Personality: She loves telling others what to do and how they should feel about things. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Priest, Alice learned a great deal about her father's area of expertise. A gifted student she started as a Armorer, but she got bored and became a Priest. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and expand her business

Ideals: Opinionated, Joker. Flaws: Secretive. Bonds: Job, Enemies. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Alice Colton, Female Human Commoner 2
Medium (4'7") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)13 (+1) 11 (+0)4 (-3)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 150 pp. 1 Crowbar.


Social Check DCs


Jarsali Netyoive, Female Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears blue cloth garments or leather armor. She wears her blonde hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Animals are drawn to her, and she is able to talk to them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has dedicated herself to building a better trade route.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and her relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Jarsali Netyoive, Female Elf Rogue 1
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)10 (+0) 9 (-1)11 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Small steel mirror.


Social Check DCs


Spear Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a well pressed and immaculate suit (or dress). Her black fur is knotted and matted. Her eyes are yellow and beady.

Personality: She is witty, but her monotone delivery comes off as unnerving She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born at the edge of vast mountains. She helped her father out around the business and became quite the natural. She's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and she wants to get laid

Ideals: Joker. Flaws: Ugly. Bonds: Nature, Job, Has a crush. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Spear Mist, Female Tabaxi Barbarian 1
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 7 (-2)8 (-1) 16 (+3)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. Amethyst (120 gp).


Social Check DCs


Jezebeth Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her silver hair in a flapper bob. She is baby faced.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up work as a Mortician and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business; and she has passion for adventuring and risk

Ideals: Artistic. Flaws: Insomniac, PTSD. Bonds: Adventurer, Job. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Jezebeth Malevolence, Female Tiefling Ranger 1
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 11 (+0)17 (+3) 15 (+2)9 (-1)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Druidic, Elven, Giant
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp.


Social Check DCs

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