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NPC Generator

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Advanced [show]


Roge Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He wears red trousers with blue and black striped suspenders. He wears various colorful collared shirts. His hair is silver, silky, and of moderate length. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by goblins. Roge was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants revenge against goblins; and sabotage a competitor

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Roge Goldfound, Male Halfling Sorcerer 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)8 (-1) 8 (-1)8 (-1)
Skills Animal Handling +1, Investigation +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 340 gp. 1 Climber’s kit.


Social Check DCs


Merihim Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His dark red hair, when down, is lengthy. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Merihim lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Armorer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and wants to raise his children well

Ideals: Philantrophist, Justice, Logical. Bonds: Family, Job. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Merihim Trust, Male Tiefling Fighter 1
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 8 (-1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Erevan Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. His golden hair is knotted and matted. His fierce brown eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the west. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Pacifist, Gifted, Entrepeneur. Flaws: Fearful. Bonds: Poor. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Erevan Iathrana, Male Elf Paladin 1
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 150 gp. 1 Climber’s kit.


Social Check DCs


Adelaide Davenport, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a fancy grey dress. She has moderate length auburn hair. Her amber eyes peer out from beneath her top grey hat.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Adelaide lived on a farm with her father, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to her current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelaide fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and a deep hatred of gnolls

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Family, Immigrant, Enemies. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Adelaide Davenport, Female Human Rogue 1
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 8 (-1)10 (+0)
Skills Deception +2, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. Coral (90 gp).


Social Check DCs

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