Bertram Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'10". He is wearing colorful clothing, dressed as a Beggar, and his gloved hand is found clutching a pickaxe. His blonde hair is kept up in a ponytail inside a broad hat. His eyes are brown and beady.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.
History: He comes from a rich eastern family. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He wants to meet his childhood hero; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Rich, Criminal record, Adventurer. Occupation: Beggar
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Zephan Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He carries a battered scythe and tarnished monstrous two handed axe as well. His white hair is slicked back into a classic pompadour. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of a Mason, who enjoyed hunting, Zephan was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp. 1 Masterwork Common Melee.
Enialis Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many white ritualistic tattoos. He wears tan leather gloves, a tan jacket, and tight pants. His hair is always cut to a buzz. His thin eyebrows rest above his beady amber eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was always very intelligent and has formed a secret society of specialists.
Motivation: Doesn't want to be a Detective and was forced into it by his family; and to unite with his brother
Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Military, Family. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp.
Gilthur Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many violet ritualistic tattoos. He very much looks the part of a Gardener. His golden hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He enjoys reading and quiet.
History: He was born in the south, but his parents moved at a very young age to the west. His father took him hunting and taught him how to get in the mind of other creatures. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Logical. Bonds: Job, Attractive, Immigrant, Nature. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
