Flask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his bow, and sports empty pouches on his belt. His fur is cut close to his head. His hazel eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: Expand his business; and balancing his hectic life and new seamstress responsibilities is difficult
Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp. 1 Simple lock.
Tomi Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is physically well-built. He has a small bristly mustache and wavy chestnut hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a wizard, Tomi was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and he has a crush on the local bookbinder
Flaws: Ugly, Addict. Bonds: Poor, Has a crush, Family, Mentor. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 7 (-2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
Bardryn Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears rags and sports a simple walking cane. Her golden hair is slicked back into a classic pompadour. She wears large thick round spectacles.
Personality: She has always had a great fascination with Dwarven culture. She is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Bardryn grew up listening to her mother's many stories. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Flaws: Ugly, Racist, Lazy, PTSD. Bonds: Poor, Adventurer. Occupation: Cartwright
Voice: Russian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp. 1 Masterwork Common Melee.
Oriel Paxton, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with deerstalker hat. She keeps her blonde hair in a pixie cut. She wears crescent spectacles with a black brim.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. She now travels the world, in search of power and loot.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new bricklayer responsibilities is difficult
Ideals: Entrepeneur, Gifted, Athletic. Bonds: Adventurer, Job. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 pp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
