Pelaios Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. He has done his best to style his red hair to look like a famous performer. He is baby faced.
Personality: Aggressive, abrasive, and angry, Pelaios embodies much of what other species detest in the Tieflings. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice, Persistence. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Mortician
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp.
Diesa Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She is physically well-built. Her hair is always cut to a buzz. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Diesa was born the youngest of three triplets. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her sister
Ideals: Passionate, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Shipwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp.
Rezena Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears just a black suit. Her red crest has been sun bleached extensively. She has a tattooed face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She works hard and plays hard.
History: She was born on a small isolated farm. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She then took over the family business and is one of the better Masseuse for hire.
Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion
Flaws: Hedonist. Bonds: Nature, Family, Job. Occupation: Masseuse
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Portia Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She is portly but not overly obese. She has wavy red hair. She has a dull look in her green eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She also hits on women, regardless of circumstances.
History: Portia was born the youngest of three triplets. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Due to her spouse's obsession with being a Sculptor they were divorced and she won custody of their son. She worked as a Glassblower, and she later adopted a second son.
Motivation: She's attracted to the PC; and she would like to get married and retire
Flaws: Ugly, Depressed, Racist. Bonds: Poor, Has a crush, Family. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 260 gp. 1 Masterwork Common Melee.
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