Skoth Myerscough, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears a fine chain shirt which he covers with white colored cloaks and clothing. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy black hair. He is baby faced.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of giants once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Many giants want him driven away; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Emotional, Mundane. Bonds: Enemies, Criminal record. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Giant, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 cp.
Patrick Garfield, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man is wearing a perfectly clean shirt and pair of pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his father. His martial abilities were realized during a raid on his village. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Guardian. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp.
Merihim Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. He has dyed his greying blue hair a little too much giving a sharp blue color. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the north to a Brewer, Merihim learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He struck the Brewer job and began his own company from there.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Immigrant, Job. Occupation: Brewer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Halfling, Druidic
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 40 gp.
Trail Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dull pastel sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her orange fur is still thick. She tend to wears goggles to shield her eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. She takes great joy in being the best Barrister in town.
History: The child of southern immigrants she idolized her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She inherited the family business which she has now maintained for 2 years.
Motivation: Further expansion of business.
Bonds: Attractive, Job, Immigrant, Rich. Occupation: Barrister
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp.
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