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NPC Generator

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Advanced [show]


Qemuel Subtlety, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of luck around his neck, and a greataxe on his belt. His dark red hair is singed and shortened. His eyes are a pleasant white.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.

History: When he was but 6 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Qemuel Subtlety, Male Tiefling Cleric 1
Medium (6'2") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)11 (+0) 9 (-1)17 (+3)
Skills Athletics +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Banded mail.


Social Check DCs


Grumbar Home, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a white and grey handkerchief worn on his right side. His silver hair is lengthy and is close to two feet long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His father raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Attractive, Nature, Criminal record. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Grumbar Home, Male Half-Orc Barbarian 1
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 6 (-2)8 (-1)
Skills Intimidation +1, Religion +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zedaar Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. He keeps his copper crest in a flapper bob. His eyes are likewise red. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small plains village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He desires power and/or immortality; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Zedaar Pyraxtallinost, Male Dragonborn Sorcerer 3
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)8 (-1) 11 (+0)8 (-1)
Skills History +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp.


Social Check DCs


Darrak Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears rags and sports a simple walking cane, marred by sweets. He keeps his auburn hair in a pixie cut. His eyes are a pleasant violet.

Personality: Calm and collected, he is a well trained Gardener. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and balancing his hectic life and new gardener responsibilities is difficult

Flaws: Ugly, Insomniac. Bonds: Poor, Job, Criminal record, Military. Occupation: Gardener

Voice: Smoker's lung

Attributes [hide]

Darrak Aranore, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)4 (-3) 13 (+1)11 (+0)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Solid gold idol (300 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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