Jabbie Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing a long, blue, dusty cloak. He has done his best to style his black hair to look like a famous performer. His fierce green eyes like to dwell on things.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Justice. Flaws: Antagonistic. Bonds: Family, Immigrant, Adventurer. Occupation: Bounty Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 18 (+4) | 6 (-2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Leshanna Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She wears a tight fitting blue shirt and pants. She has a slight overbite and is overall scrawny. Her blonde hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She plays an instrument quite well.
History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has worked as a Miller like her mother before her.
Motivation: She's in love; and further expansion of business
Ideals: Artistic. Bonds: Family, Rich, Job, Has a crush. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 60 gp. 1 Darkwood Buckler.
Quillathe Hanali, Female Elf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and she perpetually has her pickaxe ready. Her tied-back hair is red. Her eyes are likewise brown.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Quillathe was raised in a hard working conservative environment. She worked as a nervous Ploughman and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur, Fighting, Optimist. Flaws: Fearful. Bonds: Job. Occupation: Ploughman
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 gp. Red-brown spinel (150 gp).
Quespa Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a green vest and prefers tan and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her bronze crest is thinning but still full. She is baby faced.
Personality: Confrontational and typically high on some drug or another. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Quespa was raised in a hard working conservative environment. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now owns her own business.
Motivation: Wants to open a new tavern; and balancing her hectic life and new spice merchant responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Job, Military. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 7 (-2) | 11 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 390 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!