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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Raam Agony, Male Tiefling [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His dark red hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Blacksmith, but he got bored and became a Beggar. He inherited the family business which he has now maintained for 5 years.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and wants to open a new tavern

Ideals: Passionate, Gifted. Bonds: Attractive, Job. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Raam Agony, Male Tiefling Expert 3
Medium (6'0") Tiefling, Lawful Evil (CR 3)
Armor Class 7
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Stealth -1
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 60 pp. 1 Backpack. 1 Healer’s kit.


Social Check DCs


Lance Marley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the north. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Impeccable, Justice. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Lance Marley, Male Human Cleric 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)8 (-1) 5 (-3)10 (+0)
Skills Arcana +1, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 6000 cp.


Social Check DCs


Naal Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear ponchos typically of a light blue in addition to tight pants. His black hair, when down, is lengthy. His eyes are green and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor.

Flaws: Disease, Racist. Bonds: Job, Adventurer. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Naal Wasanthi, Male Elf Ranger 1
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)7 (-2) 17 (+3)12 (+1)
Skills History +0, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 160 gp.


Social Check DCs


Heskan Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'7" northern man, he is wearing a long, green, dusty cloak. His crest is short and blue. His eyes are gold and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered north to less war torn lands. He left for the north, certain he would find work there.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed, PTSD. Bonds: Rich, Immigrant. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Heskan Wivvyrholdalphiax, Male Dragonborn Expert 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 400 sp.


Social Check DCs

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