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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Trey Barclay, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown feathered hat and brown clothes. His red hair is drawn into a tight pony tail with a rose scrunchie. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a brothel owner, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Mortician for hire.

Motivation: Expand his business; and he is compelled to act according to his religious beliefs

Flaws: Shy, Fearful. Bonds: Mentor, Job, Religious. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Trey Barclay, Male Human Expert 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 11 (+0)6 (-2)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Qualen Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, blue, dusty cloak, and is pretty ugly. His blonde hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions

Ideals: Optimist. Flaws: Ugly, Insane, Shy. Bonds: In love, Religious. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Qualen Pingun, Male Gnome Fighter 2
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Riswynn Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple brown robe with grey stripes complete with hood. She carries a battered pickaxe and tarnished crossbow as well. Her long black hair is drawn into a two foot long braid. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Riswynn hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a desert tribe. Through the years after Riswynn was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Riswynn's mother didn't care for her much, and the feeling was mutual. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Riswynn Fireforge, Female Dwarf Aristocrat 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 14 (+2)9 (-1) 8 (-1)10 (+0)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: Brass mug with jade inlays (200 gp).


Social Check DCs


Oriff Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a brown vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her red hair is cut short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: From birth she was tutored by a cruel and relentless mentor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been saving her money to try and buy her brother's freedom.

Motivation: Marry her brother to traveling adventurers.

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Family, Mentor. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Oriff Goblinbane, Female Dwarf Barbarian 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)9 (-1) 7 (-2)7 (-2)
Skills Acrobatics +4, Deception +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Star rose quartz (80 gp).


Social Check DCs

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