Anverth Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears a faded coat and loose pants complete with feathered hat. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His amber eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Anverth grew up listening to his father's many stories. He was taken from his home at a very young age. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Slave, Adventurer, Enemies. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp.
Efferil Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries a battered greataxe and tarnished dagger as well. His chestnut hair is kept up in a ponytail inside a deerstalker hat. He wears an eyepatch.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Efferil managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Criminal record, Rich. Occupation: Junk Dealer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 9 (-1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Dynamic Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear flannel. She keeps her long beige fur kept up in a rat tail. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Dynamic is depressed about a lot of things. She tends to be a nihilist. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Sold as a small child to a slaver, Dynamic was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She went to a religious school and was inspired by the priests there in charitable deeds. She has been saving her money to try and buy her sister's freedom.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to unite with her sister
Flaws: Depressed. Bonds: Family, Mentor, Religious, Debt. Occupation: Miller
Voice: Raspy
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 15 (+2) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 150 gp.
Mormo Death, Male Tiefling [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His feathered hat is riddled with cuts and holes. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He moved out east to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by illithids. Mormo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Seeks redemption; and someone believes him a fraud
Flaws: Ugly, Antagonistic. Bonds: Enemies, Religious, Criminal record. Occupation: Bellfounder
Voice: Whispers
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
