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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Armara Glory, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is kept up in a ponytail inside a wide-brimmed hat. Her silver eyes lackadaisically let the world flow into them.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Armara was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Armara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Armara decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has achieved small success as a Barkeep.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and sabotage a competitor

Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Criminal record, Job. Occupation: Barkeep

Voice: Tuts and clicks tongue

Attributes [hide]

Armara Glory, Female Tiefling Fighter 1
Medium (4'8") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 7 (-2)11 (+0) 9 (-1)15 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Orryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears professional attire. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Orryn Sympony, Male Gnome Commoner 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Deception +3, Stealth +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 8000 cp.


Social Check DCs


Quick Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. Her fur is cut close to her head. Her hazel unseeing eyes seem to look past you.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Rich, Enemies, Adventurer, Family. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Quick Peak, Female Tabaxi Wizard 2
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 260 gp.


Social Check DCs


Whurbin Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His red hair has been sun bleached extensively. His green eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a mountains tribe. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist. Bonds: Rich, Guardian, Nature, Job. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Whurbin Hammerstone, Male Dwarf Ranger 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 sp. 1 Buckler.


Social Check DCs

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