Chad Clare, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He carries a battered morningstar and tarnished ceremonial dagger as well. His red hair is long and unkept. His thin eyebrows rest above his beady gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 8 years old his parents immigrated from the south. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. After a long history of fighting, Chad and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
Five Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a brown and yellow handkerchief worn on his right side, and sports empty pouches on his belt. He has moderate length cinnamon fur. His amber eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Flaws: Emotional, Shy. Bonds: Rich, Family, Religious. Occupation: Carpenter
Voice: Russian accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Azgrom Digby, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right leg. He is well dressed, constantly wearing a white suit, violet shirt, and green tie. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.
Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Azgrom reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He loathes his own lifestyle.
Flaws: Shy, Depressed. Bonds: Adventurer, Military. Occupation: Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 gp. 1 Banded mail.
Barendd Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a simple brown robe with green stripes complete with hood. His brown hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Calm and collected, he is a well trained Seamstress. He uses divination through singing.
History: Barendd was born with his mother's beautiful face. His parents enrolled him in a Druid school at a young age so that he could practice his psionic talents. He became a Seamstress soon after.
Motivation: Expand his business.
Ideals: Gifted. Bonds: Job, Attractive. Occupation: Seamstress
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Banded mail.
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