Modean Care, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His blue hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Modean is combative with any and all who dare try his patience in the slightest.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Mortician job and began his own company from there.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and sabotage a competitor
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 4000 cp.
Tethren Muse, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was always a brilliant, if unscrupulous mind. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 10 (+0) | 8 (-1) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 20 gp.
River Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a pastel collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His brown fur is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother
Ideals: Joker. Flaws: Lazy. Bonds: Poor, Nature, Family. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 13 (+1) | 10 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 1000 cp.
Gurdis Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair has been sun bleached extensively. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious woman she believes everything happens for a reason. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She is a Slaad in disguise. She made a point of taking high paying jobs and getting most of it up front. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Religious, Has a crush, Adventurer. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1700 sp. 1 Chain shirt.
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