Manfred Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his sickle ready. He has a very tight haircut. He has a dull look in his green eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Animals are drawn to him, and he is able to talk to them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Gifted. Flaws: Shy, Antagonistic, Secretive. Occupation: Laborer
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Valida Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears tight fighting clothing, which leaves very little to the imagination. She sports a flattop hair cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Valida is depressed about a lot of things. She tends to be a nihilist. She misses her home and complains about the freezing weather, even in summer.
History: Born to a poor family in the city she treasured whatever gifts she got. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Valida's homeland. Valida decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valida fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Immigrant, Poor. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 5 (-3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp.
Volen Hadlee, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a robe, a symbol of strength around her neck, and a quarterstaff on her belt. She is bald on top and has large blonde tufts of hair around her ears. Her fierce green eyes like to dwell on things.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 6
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 3 (-4) | 17 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Elven
Attacks Melee +1 / 1d4-1, Ranged -2 / 1d4-4, Grapple -1
Possessions: 700 sp.
Faral Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a custom-built plate barding that's adorned with violet lining and desert motifs. Her hair, while still mostly silver, has prominent grey streaks. Her brown unseeing eyes seem to look past you.
Personality: Always inclined to offer people food she seems plenty friendly. She is a ruthless business woman, a trait she acquired from her mother.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels threatened by others; and retire the richest woman in the east
Ideals: Philantrophist, Entrepeneur. Flaws: Disease, Fearful. Bonds: Slave. Occupation: Servant
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 15 (+2) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
