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NPC Generator

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Yurk Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. He has dyed his greying white hair a little too much giving a sharp white color. He has brown eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and he has a crush on the local brewer

Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Attractive, Has a crush. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Yurk Ainsworth, Male Half-Orc Cleric 1
Medium (6'10") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)8 (-1) 11 (+0)9 (-1)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1000 cp.


Social Check DCs


Ahrim Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His hair is silver and curly. His silver unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Masseuse, Ahrim learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has worked as a Masseuse like his father before him.

Motivation: Expand his business.

Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Ahrim Mayhem, Male Tiefling Bard 1
Medium (6'4") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 40 gp. Red-brown spinel (160 gp). 1 Banded mail.


Social Check DCs


Silvo Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his scythe, he is not a threatening figure. His hair, while still mostly white, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has achieved small success as a Healer.

Motivation: Sabotage a competitor; and expand his business

Flaws: Shy, Disease, Insomniac. Bonds: Job. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Silvo Goldfound, Male Halfling Wizard 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)6 (-2) 8 (-1)7 (-2)
Skills Arcana +0, Intimidation +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp. 1 Masterwork studded leather.


Social Check DCs


Erky Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered sword and tarnished crossbow as well. He has wavy black hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Rich, Mentor. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Erky Ningel, Male Gnome Expert 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)9 (-1) 12 (+1)3 (-4)
Skills History +1, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs

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