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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mardnab Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears blue leather gloves, a blue jacket, and tight pants. Beneath her clothing is a huge mess of scar tissue. Her red hair is heavily combed to the left. Her gray eyes are slightly larger than normal.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has set out to sabotage the competition.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Bonds: Slave, Job, Criminal record, Military. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Mardnab Nucklestamp, Female Gnome Monk 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 5 (-3)10 (+0)
Skills Athletics +1
Senses Passive Perception 7
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 110 gp.


Social Check DCs


Melech Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His purple hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Melech hails from a village terrorized by illithids. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 9 years.

Motivation: Someone believes him a fraud; and he wants revenge against illithids

Flaws: Fearful. Bonds: Attractive, Job, Enemies, Military. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Melech Idea, Male Tiefling Monk 1
Medium (6'8") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 9 (-1)17 (+3)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Auran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1

Possessions: 800 sp. White pearl (140 gp). 1 Small steel mirror.


Social Check DCs


Merihim Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His white hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He is a great chef.

History: He got into the Healer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Healer like his father before him.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Merihim Tolerance, Male Tiefling Monk 1
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)9 (-1) 12 (+1)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Beiro Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue cloak and cross-gartered white stockings. He has wavy auburn hair. His eyes are gray and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Beiro was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Beiro Arnuanna, Male Elf Commoner 1
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 5 (-3)6 (-2) 10 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs

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