Suhnae Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is green, and he wears a heavy violet leather apron most of the time. He is portly but not overly obese. He is bald on top and has large black tufts of hair around his ears. His blue eyes are slightly larger than normal.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle
Ideals: Optimist. Flaws: Ugly, Addict, Disease. Bonds: Mentor. Occupation: Carter
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 700 sp. Malachite (14 gp).
Fargrim Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is chestnut. He has a dull look in his green eyes.
Personality: Fargrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.
History: He was born in the east, but his parents moved at a very young age to the north. He has had some formal poetry training, and achieved minor success. He now spends his time doing works of charity.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Philantrophist, Artistic. Bonds: Attractive, Immigrant. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 120 gp. A pair of silk slippers encrusted with tiny pearls. (30 gp).
Meena Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses in tan turtlenecks beneath a yellow coat with blue slacks. Her blonde hair is singed and shortened. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Meena took refuge in the ruined castle and found the beat up longsword and armor she uses now. By chance she met her brother recently and the two have been together since.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother
Ideals: Joker. Flaws: Ugly. Bonds: Family, Nature, Immigrant. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 300 sp.
Dalaba Ningel, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tan trousers with violet and green striped suspenders. She wears various colorful collared shirts. She has no hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is an amazing painter.
History: She was born to a criminal king-pin and mafia family After coming to the age of reason, Dalaba took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Athletic, Gifted. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 4 Antitoxin.
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