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NPC Generator

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Advanced [show]


Quarethon Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green cloak and cross-gartered brown stockings. His crest, while still mostly copper, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Quarethon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Religious, Criminal record. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Quarethon Grrrmmballhyst, Male Dragonborn Wizard 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Seebo Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his grey robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is braided into rings. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the west to a Sculptor, Seebo learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a Sculptor soon after.

Motivation: Expand his business; and further expansion of business

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Seebo Scheppen, Male Gnome Ranger 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp.


Social Check DCs


Zedaar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His crest is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Zedaar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to be a fortune-teller again

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Guardian, Job. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Zedaar Wystongjiir, Male Dragonborn Cleric 1
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp.


Social Check DCs


Thomas Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He is bald on top and has large red tufts of hair around his ears. He has gleaming, smiling violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born blind and as such lacked many opportunities for work. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Ugly, Shy, Disease. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Thomas Churchill, Male Human Cleric 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)9 (-1) 7 (-2)10 (+0)
Skills Persuasion +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp.


Social Check DCs

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