Edge In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, she is an attractive figure. She wears suspenders and pastel workpants. Her shirt is tan, and she wears a heavy pastel leather apron most of the time. Her long cinnamon fur is drawn into a two foot long braid. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is happy with her job as a Glassblower. She turns her eye from what people do, preferring to live and let live. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was raised by priests from a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Glassblower work with an outfit from a few towns over. Glassblower work suited her well, and with each successful project, she earned more gold and more respect from her peers. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is unsatisfied with her job
Bonds: Attractive, Job, Criminal record, Religious, Mentor. Occupation: Glassblower
Voice: Squeaky
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 6 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 4000 cp.
Pyntle Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her silver hair is cut short with large spiked bangs in the front. Her fierce violet eyes like to dwell on things.
Personality: She snorts whenever she laughs or is feeling confident. She receives visions of the future at random moments
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Some 4 years later her spouse died after the birth of her son. Heartbroken, Pyntle never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Flaws: Mundane. Bonds: In love, Criminal record. Occupation: Adventurer
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 17 (+3) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +1
Possessions: 90 gp. Red garnet (150 gp). Brown-green garnet (150 gp). 1 Disguise kit.
Flogg Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is silver and curly. He has gleaming, smiling amber eyes.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He also hits on women, regardless of circumstances.
History: Flogg lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Poor, Has a crush, Family. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp.
Uthemar Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His silver hair is lengthy and is close to two feet long. This blue eyed northerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Uthemar was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Poor, Job, Family, Military. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 15 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
