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NPC Generator

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Advanced [show]


Gerbo Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Gerbo grew up listening to his father's many stories. His first spouse was a Cook, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Engraver and was forced into it by his family.

Ideals: Impeccable. Bonds: Poor, Religious, Adventurer, Family. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerbo Cobblelob, Male Gnome Sorcerer 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 5 (-3)10 (+0)
Skills Insight -1, Intimidation +2
Senses Passive Perception 7
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 300 gp. 4 Smokesticks.


Social Check DCs


Efferil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt. He is an epitome of beauty. His red hair is cut short with large spiked bangs in the front. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.

History: Born to a Carter, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Efferil Qualanthri, Male Elf Wizard 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 8 (-1)12 (+1) 4 (-3)10 (+0)
Skills Animal Handling -1, Stealth +5
Senses Passive Perception 7
Languages Common, Elven, Giant
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 sp.


Social Check DCs


Arnold Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the sun god on his torso. He is physically well-built. He has golden hair. His green eyes peer out from beneath his wide-brimmed brown hat.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a plains tribe. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to settle down with his crush

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Has a crush, Criminal record. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Arnold Alby, Male Human Warrior 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 130 gp.


Social Check DCs


Ahlyssa Barclay, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.

Personality: Confrontational and typically high on some drug or another. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born to a poor family in the city she treasured whatever gifts she got. She was taken as a slave by a traveling circus and forced to perform She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Slave, Criminal record. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Ahlyssa Barclay, Female Human Commoner 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)10 (+0) 3 (-4)17 (+3)
Skills History +2, Performance +5
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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