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NPC Generator

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Advanced [show]


Spring Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. His yellow fur is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Nature, Criminal record. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Spring Of Ivory, Male Tabaxi Bard 1
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)7 (-2) 14 (+2)13 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp. Hematite (16 gp).


Social Check DCs


Meriele Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman is dressed in an above average manner, and a wedding ring on her left hand. Her hair is short and golden. Her green eyes dart from person to person.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Hunter arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: She is greedy.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, In love, Rich. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Meriele Iranapha, Female Elf Warlock 1
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)11 (+0) 12 (+1)12 (+1)
Skills Athletics +0, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 30 gp. Tourmaline (110 gp).


Social Check DCs


Salanop Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'1" and has a large blue mantle and cape that has been intricately interwoven into her white robe. Her left hand appears badly burned and disfigured. Her hair, while still mostly golden, has prominent grey streaks. She has a dull look in her violet eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Salanop was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Opinionated. Bonds: Religious, Poor, Criminal record. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Salanop Humplebumple, Female Gnome Adept 2
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics -1, Athletics +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs


Flame Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is well dressed, but even with her fine clothing she looks run-down. She has done her best to style her yellow fur to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is lazy and tries to find solutions quickly.

History: She was raised in a island tribe. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She tends to her Barber job now, and dutifully fulfills any obligations she has.

Motivation: Dragonborn compassion; and wants to work out more often

Ideals: Athletic. Flaws: Lazy, Racist. Bonds: Attractive, Nature. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Flame Fang, Female Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 gp.


Social Check DCs

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