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NPC Generator

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Advanced [show]


Ahrim Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears a black costume with the symbols of magic on his torso. His clothes are grease stained in places. His white hair, when down, is lengthy. His half smiles and white eyes are beguiling and draw you in.

Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to loving parents in a slum to the north. Ahrim was born on a far northern forest where he grew up under the tutelage of his mother, an expert Knight. He left for the north, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Disease. Bonds: Poor, Immigrant, Attractive. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Ahrim Suspicion, Male Tiefling Fighter 1
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 12 (+1)9 (-1) 7 (-2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ar-Karo Westcott, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a long, white cloak. He is an epitome of beauty. His black hair is drawn into a tight pony tail with a clover scrunchie. His fierce blue eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Ar-Karo embodies much of what other species detest in the Half-Orcs. He is obsessed with his god.

History: He got into the Barber business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new barber responsibilities is difficult

Flaws: Antagonistic, Greedy. Bonds: Attractive, Religious, Job, Mentor. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Ar-Karo Westcott, Male Half-Orc Warlock 1
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)7 (-2) 13 (+1)7 (-2)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. Red spinel (80 gp).


Social Check DCs


Rael Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. His blonde hair is singed and shortened. He has violet eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. Rael abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice, Artistic. Flaws: Ugly, Shy, Disease. Bonds: Adventurer. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Rael Xistsrith, Male Half-Elf Commoner 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Athletics +0, History +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1000 cp. An abacus with copper, silver and gold markers (90 gp).


Social Check DCs


Lance Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He wears his golden hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Scribe, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A deep hatred of goblins; and wants to open a new tavern

Ideals: Joker. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Tatum, Male Human Warrior 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 10 (+0)5 (-3) 12 (+1)9 (-1)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 4000 cp. Chrysoprase (70 gp).


Social Check DCs

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