Kassoon
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NPC Generator

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Advanced [show]


Hugh Home, Male Human [Permalink]

Personal [hide]

Description: A 5'0" northern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long red hair reaches down to his waist. His eyes are brown and catlike.

Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Rich, Criminal record. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Hugh Home, Male Human Warlock 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)17 (+3) 9 (-1)13 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic, Dwarven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Barbena Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman is dressed in an above average manner. She wears her auburn hair down. She wears large thick round spectacles.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Barbena was born in the south. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Poor, Adventurer. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Barbena Rumnaheim, Female Dwarf Cleric 1
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 15 (+2)12 (+1) 10 (+0)3 (-4)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Nelkin Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a white and blue handkerchief worn on his left side. His blonde hair is cut jaggedly and amateurishly. He has a dull look in his violet eyes.

Personality: He loves telling others what to do and how they should feel about things. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Nelkin lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has been saving his money to try and buy his brother's freedom.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Opinionated. Bonds: Family, Job. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Nelkin Shadowquick, Male Halfling Bard 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)7 (-2) 13 (+1)7 (-2)
Skills Insight +3, Religion +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp.


Social Check DCs


Gimurt Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is cut jaggedly and amateurishly. His eyes are violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's attracted to the PC; and he's repulsed by the pc

Flaws: Shy, Antagonistic, Racist. Bonds: Nature, Has a crush. Occupation: Servant

Voice: German accent

Attributes [hide]

Gimurt Helcral, Male Dwarf Ranger 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)10 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 90 gp.


Social Check DCs

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