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NPC Generator

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Advanced [show]


Anne Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears violet leather gloves, a violet jacket, and tight pants, she is not a threatening figure. Her hair is short and brown. She has a tattooed face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Anne grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Halfling compassion; and she has comitted a past crime that haunts her to this day

Ideals: Philantrophist. Flaws: Racist. Bonds: Criminal record, Adventurer, Guardian. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Anne Mellerelel, Female Half-Elf Expert 1
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)13 (+1) 7 (-2)12 (+1)
Skills Sleight of Hand +1, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: Jade (90 gp). 1 Magnifying glass.


Social Check DCs


Cloak In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern woman likes to wear pastel tank tops with red skirt. Her black fur is singed and shortened. She has gleaming, smiling blue eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants to work out more often; and she has a crush on the local roofer

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Cloak In the Wind, Female Tabaxi Bard 1
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)6 (-2) 9 (-1)12 (+1)
Skills History +0, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp. Lapis lazuli (4 gp). 1 Masterwork Common Melee.


Social Check DCs


Arnold Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his ceremonial dagger. He has done his best to style his black hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Flaws: Ugly, Racist. Bonds: Adventurer, Job. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Arnold Blumenthal, Male Half-Elf Expert 2
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)12 (+1) 12 (+1)9 (-1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3

Possessions: 1300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ownka Yeardley, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing left arm. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her tied-back hair is chestnut. She has gleaming, smiling violet eyes.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ownka is combative with any and all who dare try her patience in the slightest.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Carter mother left her crippled. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to get a good night's sleep

Ideals: Artistic, Justice. Flaws: Disease, Insomniac. Occupation: Glassblower

Voice: German accent

Attributes [hide]

Ownka Yeardley, Female Half-Orc Commoner 1
Medium (4'10") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)7 (-2) 9 (-1)7 (-2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 20 pp. Coral (130 gp).


Social Check DCs

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