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NPC Generator

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Advanced [show]


Korfel Firahel, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, constantly wearing a tan suit, violet shirt, and red tie. He has styled his white hair well, parting it to the right. His eyes are green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Korfel was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Cursed with unlife at a very young age, Korfel has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, Disease. Bonds: Poor, Religious, Adventurer. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Korfel Firahel, Male Elf Expert 1
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 8 (-1)8 (-1) 15 (+2)8 (-1)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 130 gp.


Social Check DCs


John Mori, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His black hair is kept up in a ponytail inside a wide-brimmed hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: John was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.

Motivation: To prove his worth to the world; and to be a barrister again

Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

John Mori, Male Human Rogue 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 8 (-1)14 (+2)
Skills Athletics +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Zaffrab Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. He has moderate length golden hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Zaffrab was born in the east. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire.

Ideals: Fighting, Persistence. Flaws: Cynical. Bonds: Attractive, Nature. Occupation: Baker

Voice: High pitched, excited

Attributes [hide]

Zaffrab Reese, Male Gnome Cleric 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +1, History +3
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 6000 cp.


Social Check DCs


Dynamic Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His white fur, when down, is lengthy. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a very good compulsive liar and kleptomaniac.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: His religion dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Depressed. Bonds: Criminal record, Rich, Job, Religious. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Dynamic Wind, Male Tabaxi Rogue 1
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 8 (-1)9 (-1) 12 (+1)11 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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