Norman Home, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy silver hair. His eyes are a pleasant green.
Personality: This man loves music and to teach people music more than just about anything. The war was a terrible time for him, and Norman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur, Artistic. Flaws: Depressed. Bonds: Military, Nature. Occupation: Animal Trainer
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1200 sp. 1 Masterwork Light steel shield.
Boddynock Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his right hand. His hair is short and brown. His ears are large.
Personality: He is almost excessively polite to everyone, even when angry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a necromancer, Boddynock was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Boddynock was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Boddynock's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Boddynock and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and sabotage a competitor
Flaws: Ugly, Shy, Antagonistic. Bonds: In love, Mentor. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
Possessions: 160 gp. Red spinel (140 gp).
Berrian Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright blue suits and hats. He has a blonde handlebar mustache and slicked back blonde hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He is the product a well kept family trust fund and as such has never really known need. Berrian was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Berrian decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and to protect his home
Flaws: Fearful. Bonds: Guardian, Slave, Rich, Criminal record. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 120 gp. Rock crystal (20 gp).
Enidda Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Seamstress. She has wavy white hair. Her face is covered beneath a completely black helmet.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She's looking for her big break; and she is wracked by social anxiety
Ideals: Joker. Flaws: Fearful, Disease. Bonds: Immigrant, Adventurer. Occupation: Seamstress
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 7 (-2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 700 sp.
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