Great Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long orange fur kept up in a rat tail. His eyes are likewise amber.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Great studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Laborer like his father before him.
Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk
Ideals: Disciplined, Extrovert, Gifted. Bonds: Adventurer, Job. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 700 sp.
Alexandre Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears just a yellow suit. He is physically well-built. He keeps his golden hair in a pixie cut. He has gleaming, smiling blue eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Philantrophist. Flaws: Lazy. Bonds: Rich, Nature, Slave. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Auran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Hematite (6 gp).
Savaran Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears green trousers with red and grey striped suspenders. She wears various colorful collared shirts. She keeps her copper crest in a pixie cut. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: Savaran hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Savaran studied abroad. She helped her father out around the business and became quite the natural. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: To be a Shipwright again; and she has passion for adventuring and risk
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Architect
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Jasper (50 gp).
Azaki Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. He has styled his red hair well, parting it to the left. His eyes are brown and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 5 (-3) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp.
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