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NPC Generator

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Advanced [show]


Trey Abram, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He keeps his auburn hair in a pixie cut. His green eyes are passionate and lively.

Personality: Trey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Seamstress in town.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He tends to his Seamstress job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Rich, Job. Occupation: Seamstress

Voice: Speaks through clenched teeth

Attributes [hide]

Trey Abram, Male Human Warlock 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Ahrim Generous, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His brown hair is knotted and matted. He has several tiny amber earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of women and trembles around them

History: He was raised in a desert tribe. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety.

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Rich, Nature. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Ahrim Generous, Male Tiefling Rogue 2
Medium (5'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 1 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 4 (-3)11 (+0) 7 (-2)13 (+1)
Skills Arcana +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Lavinia Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a robe, a symbol of her god around her neck, and a scythe on her belt. Her hair is short and brown. She has hazel eyes and a red hat with a pastel feather.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Lavinia lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lavinia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants her found; and wants to work out more often

Ideals: Fighting, Athletic, Artistic. Flaws: Depressed. Bonds: Family. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Lavinia Tosscobble, Female Halfling Barbarian 3
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)10 (+0) 9 (-1)7 (-2)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +0

Possessions: 1200 sp. Lapis lazuli (9 gp).


Social Check DCs


Greethen Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. His crest is blue and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Greethen lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Dragonborn Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Greethen Xephyrbahnor, Male Dragonborn Druid 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs

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