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NPC Generator

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Advanced [show]


Pelt Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries maces. He has orange fur. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: A deep hatred of illithids; and wants to open a new tavern

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Military, Job, Enemies. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Pelt Running, Male Tabaxi Expert 1
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)9 (-1) 6 (-2)6 (-2)
Skills Arcana +1, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 800 sp.


Social Check DCs


Verna Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many pastel ritualistic tattoos. She wears skinny pants and wears a white and pastel robe with the hood down. Her auburn hair, when down, is lengthy. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a font of random trivia from the lore and stories she has discovered

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Verna took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother

Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Verna Greenleaf, Female Halfling Barbarian 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)17 (+3) 7 (-2)17 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 8
Languages Common, Halfling, Sylvan, Goblin, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: Moss agate (5 gp).


Social Check DCs


Fenriz Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the sun god on his torso. He carries a battered quarterstaff and tarnished glaive as well. His chestnut hair is lengthy and is close to two feet long. His white eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has achieved small success as a Herbalist.

Motivation: Expand his business; and he is greedy

Ideals: Fighting, Philantrophist. Bonds: Rich, In love, Job. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Fenriz Flair, Male Tiefling Druid 2
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 50 pp. 7 Acid flasks.


Social Check DCs


Oriel Deighton, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears brown trousers with blue and black striped suspenders. She wears various colorful collared shirts. She is bald on top and has large blonde tufts of hair around her ears. Her eyes are hazel and beady.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is able to make almost anything out of random pieces of junk.

History: The child of southern immigrants she idolized her mother. While studying, she fell in love. They married and had a son. Some 3 years later her spouse died after the birth of her son. Heartbroken, Oriel never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Immigrant, In love. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

Oriel Deighton, Female Human Aristocrat 2
Medium (4'10") Human, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)14 (+2) 8 (-1)9 (-1)
Skills Deception +1, Perception +1
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: A roughly beaten golden orb (110 gp).


Social Check DCs

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