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NPC Generator

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Advanced [show]


Torbera Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear brown pants and tee shirts. Her moppish black hair is in a traditional bowl cut. Her violet unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She worked as a nervous Fortune-teller and found it very stressful. She inherited the family business which she has now maintained for 10 years.

Motivation: She seems to be bored by most things; and money/treasure

Ideals: Joker. Flaws: Disease, Mundane. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Torbera Strongheart, Female Dwarf Expert 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)9 (-1) 6 (-2)5 (-3)
Skills Insight +0, Stealth +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp.


Social Check DCs


Caelynn Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a weathered and beat up set of banded mail beneath an oversized tan coat. She keeps her white hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does not trust anyone and sleeps with one eye open.

History: She served in the navy to pay for her family's outstanding loans. She took every job she could get her hands on, but the opportunities for Elves in the north were limited. After a long history of fighting, Caelynn and her spouse have recently divorced.

Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army

Flaws: Insomniac, Antagonistic. Bonds: Military, Immigrant. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Caelynn Mellerelel, Female Elf Druid 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 3 (-4)12 (+1) 8 (-1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 1 Banded mail.


Social Check DCs


Art Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel feathered hat and pastel clothes, and carries morningstars. Her white fur is greasy and uncared for. Her green unseeing eyes seem to look past you.

Personality: Art wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bricklayer. She ran away from her former home and has been making her living as a Bricklayer for the past few years.

Motivation: Expand her business.

Ideals: Fighting, Disciplined. Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Art Of Ivory, Female Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 10 (+0)15 (+2) 16 (+3)16 (+3)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Goblin, Elven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Oppleby Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a top hat to hide his balding. He has hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Oppleby was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Family. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Oppleby Daergel, Male Gnome Druid 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)14 (+2) 10 (+0)5 (-3)
Skills Persuasion -1, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp.


Social Check DCs

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