Krimmon Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He is wearing a long, white cloak, and his gloved hand is found clutching a sword. He is bald on top and has large brown tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A few years later when the east was not economically sound they moved to his current location. He used his abilities to travel the world and help people.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Philantrophist, Optimist, Artistic. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Unemployed
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Emma Garcia, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is dressed in a clean yellow cloak covering her clean studded leather. Her whole body is exceptionally muscular. Her white hair is singed and shortened. Her eyes are amber and she is always smoking a pipe.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She invites people to come help in her community garden.
History: Emma was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to travel the world and help people.
Motivation: Sabotage a competitor; and she wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Poor, Military. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Valanthe Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a top hat to cover her moderate length white hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She cannot resist a sob story and will often dote over anyone who has one.
History: Valanthe was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Valanthe and her spouse have recently divorced.
Motivation: Retire the richest woman in the west; and she's repulsed by the pc
Ideals: Entrepeneur, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Mason
Voice: Posh accent
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Tree Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who very much looks the part of a Navigator. She has done her best to style her black fur to look like a famous performer. Her thin eyebrows rest above her beady blue eyes.
Personality: She is happy with her job as a Navigator. She turns her eye from what people do, preferring to live and let live. She also is a firm believer in the womanly ideal.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Navigator for hire.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult.
Flaws: Ugly, Impulsive, Disease, Insomniac. Bonds: Job. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!