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NPC Generator

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Advanced [show]


Tenena Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many brown ritualistic tattoos. She wears baggy tan pantaloons and a brown scarf. Her blonde hair is smooth and relatively long. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her childhood dream was to be a Engraver, but she was a colossal failure. Since then, she has sought to make the best of life.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against drow

Ideals: Optimist, Joker, Gifted. Bonds: Job, Enemies. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tenena Cobblelob, Female Gnome Sorcerer 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)9 (-1) 15 (+2)8 (-1)
Skills Religion +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Silaqui Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a yellow coat over a brown low-cut shirt, and a feathered hat upon her head. Her brown hair is matted, messy, and big. Her eyes are a pleasant brown.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the north her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.

Motivation: She is currently in port desperately looking for someone to get her out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Slave, Poor. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Silaqui Ray, Female Half-Elf Commoner 2
Medium (4'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 10 (+0)17 (+3) 14 (+2)11 (+0)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Infernal, Giant, Orc
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2

Possessions: 390 gp.


Social Check DCs


Emerald Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His gray fur is unkempt and raggedy. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Emerald took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Emerald Running, Male Tabaxi Paladin 1
Medium (6'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)13 (+1) 6 (-2)8 (-1)
Skills Persuasion +1
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Tethren Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a feathered hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Disciplined, Optimist. Flaws: Disease. Bonds: In love, Religious. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Tethren Ecstasy, Male Tiefling Expert 1
Medium (5'2") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 5 (-3)11 (+0) 8 (-1)12 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 160 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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